Posted By :
kittylovely
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Date :
29 Jan 2010 18:50:06
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Comments :
0
The fourth and final entry of the VERTIGO one-shots by writer Garth Ennis that explore the true horrors of World War II. The crew members of the Nightingale are the only survivors of a vicious attack at sea, and they're now under the superstitious belief that they are a cursed ship ? shunned by the rest of the navy as bad luck and a "ship of the damned."
Posted By :
kittylovely
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Date :
29 Jan 2010 18:48:48
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Comments :
0
Collection of Hellboy & B.P.R.D. (Bonus - Vol 2/2)
2009 | Collection | Eng | CBR & CBZ & PDF | 508 Mb
The fantastic world of Mike Mignola is brought to new life by the best artists in comics. John Cassaday (Captain America) provides the stunning cover, as well as two stories in this stunning kickoff. TyRuben Ellingson, who worked side by side with Mignola as conceptual designer on the upcoming Hellboy film, lends a pinup, and Andi Watson (Skeleton Key) brings an infernal duke of Hell to a birthday party.
Posted By :
kittylovely
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Date :
29 Jan 2010 03:53:39
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Comments :
3
Collection all After effect project from 2010 until now. It include total 25 After effect project. You can edit,change text,image or animation....The greate effect with colorfull and lighting, flexible motion. It is indispensable for a professional designer.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:55:31
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Comments :
0
Instructors Paul Babb and Rob Garrott continue the theme mografa in the regular draft Cinema 4D. Broadcast Design lessons will help you in further exploration of this wonderful program. Motion Graphics-a powerful tool in the program Cinema 4D to animate the various items of individual scenes and ready. Those who decided to devote themselves to work in advertising or in film industry, these lessons than usual. Lessons open theme animation based on real projects.
Best Internet Links
Posted by :: Alex | Date :: Aug 20, 2008 19:05:00 | [ 34 comments ]
Posted by :: Alex | Date :: Aug 20, 2008 19:05:00 | [ 34 comments ]
Posted By :
kittylovely
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Date :
28 Jan 2010 11:55:28
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Comments :
0
In this series of video lessons well-known instructor, Dr. Sassi reveals secrets multipassovoy visualization in the design program Cinema 4D for further kompouzitinga programs AE, Fusion, Shake, etc.. Multipass is a visualization tool and all the lessons are linked. These lessons for advanced students and for those who are beginning their long but interesting road in blue. Those who decided to devote himself to the advertising business or the film industry will be very interesting. Design and multimedia are just a fraction of the field where you can apply your talents.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:55:19
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Comments :
0
"You know, if you Mograf as good as I am?" - Periodically repeats himself Dr. Sassi (Dr. Sassi) ... and as no surprise, but he knows his excellent! what we can see for yourself. This collection contains the maximum amount of information necessary for 2D-3D-artist for the realization of its ambitious and unique zadumok ... specially created by Dr. Sassi for mimbar Sineversiti (off. lessons from Maksona - "Online Academy"). one word LEARNED HOW TO USE .... module Mograf. Mograf - this module, I'd call, spetseffektora ... It is based on normal Kloner (cloning objects), with which you can do incredible things with just one mouse click. and various effectors (Extruders, Tracers, ejectors, AudioEffektory, Effects of textures .... etc) will help you to build and diversify animations quickly and easily, for which previously required all sorts of tricks, or additional plug-ins ...
Posted By :
kittylovely
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Date :
28 Jan 2010 11:55:11
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Comments :
1
Setting the character has always been no easy task, how to set up, so will move the character ... but this is the future. and currently proposed set of lessons for the entry-level configuration interaction of objects in the scene, all sorts of ways to customize elements of the module MOCCA (only for mimbar). Settings will be considered not only for 3D-models, but the usual classical animation (2D-characters), as well as their interactions with each other. you'll learn about all the deformer available in MOCCA, as well as their settings.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:51:19
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Comments :
0
How to learn to work in the program? There are several ways: you can dumb, sadly, not interested in digging in HELP ... but know all that laid creators; be in battle! We take the job and the deadline for the lack of sleep, digging through various sources to implement all-in-time, and you can leisurely watching a video tutorial created to help users to build some projects in which the opinion of the creators, discussed various possibilities of the program. Everybody chooses for himself.This selection allows you to video lessons with interest the approach to the study of Cinema 4D, creating a small but varied work. so you not only to manage the program, but feel himself a master of his craft, enjoying the result. there are lessons for mimbar (in Sineversiti), as well as "Quick Start" will be considered modeling, texturing, animation and rendering.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:51:10
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Comments :
0
If you have already mastered in Xpresso, it was time to expand their knowledge in the Thinking Particles, which will allow you to add to their work "Hollywood" special effects ... and take them under full control, allowing to bring to their work even more interesting direction and "unpredictability". This compilation includes both basic and advanced courses on the initial knowledge module Thinking Particles (only for mimbar) and Dr. Sassi (Dr.-Ing. Sassmannshausen) will help you with this. Be given not only abstract knowledge of the preferences, but also offered practical examples of Thinking Particles in the works.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:51:03
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Comments :
0
Every 3D artist knows that the material plays a key role in creating a realistic and compelling images. Whether it is artificial or natural materials, you create a system infusions of materials, textures in CINEMA 4D provides incredible control over the properties of 3D objects. You can easily set the properties of an object: color, light, brightness, transparency, reflection, environment, fog, glow, animation, textures, and many others.
Posted By :
kittylovely
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Date :
28 Jan 2010 11:50:53
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Comments :
0
The name says about me more than enough. A new series of lessons Cineversity designed to raise the level of knowledge about the program Cinema 4D to new heights. Series is devoted to animation in 3D. Instructor dp Sassi. Language although English but very accessible and intuitive, even for those who have not yet had time to sit down for him. Lessons are designed to acquaint you with the tools of animation in the popular program's Cinema 4D. You'll learn how to create and edit layers and markers. Available shows how to create and animate both simple and complex objects and then how to control the entire subsequent process of animation. With what tools and features you need to perform simple and complex projects in advertising
Posted By :
kittylovely
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Date :
28 Jan 2010 11:47:00
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Comments :
0
Do not be fooled by the word Simple-simple. Lessons offer some amazing effects in animation. C4D program offers unbelievable space for translating the most daring fantasies in 3D reality. Lessons are to work with the module MOGRAF.Dannye lessons are designed for advanced students who have already mastered the principles of working with Cinema 4D. The example of a real project storitelstva bridge instructor Tim Clapham shows how hard work can be easy. The lessons will help raise the professional level of those who work in advertising and film industry.
Posted By :
kittylovely
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Date :
27 Jan 2010 12:13:56
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Comments :
0
Scott PattonOpisanie: In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush's tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.
Posted By :
kittylovely
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Date :
27 Jan 2010 08:50:31
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Comments :
0
The Suffering is a compelling third-person action/adventure game set in the mature and gritty world of a maximum-security prison. Unleashing the horror throughout nine levels, The Suffering features dynamic lighting that illuminates frightening visions of horror-filled exploration and frantic combat sequences. In the dark world of The Suffering, creatures attack from the shadows and emerge from jail cells, chambers, the ground and trees, surprising you in the most disturbing ways possible. As Torque, you encounter a cast of uniquely hardened criminals, prison guards and grotesque apparitions.
Posted By :
kittylovely
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Date :
27 Jan 2010 08:49:43
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Comments :
5
Tale of Monkey Island Ultimate Pack (Full ISO/ENG)
PC Game | Windows | Adventure | Telltale Games | 2.31 GB
Tales of Monkey Island is a graphic adventure video game developed by Telltale Games in collaboration with LucasArts. The game is the fifth entry in the Monkey Island series, nearly a decade after the previous installment. Developed for Windows and the Wii console, the game was initially distributed online through Telltale's own website and WiiWare, with later releases through Steam and Amazon.com. Tales of Monkey Island was produced as an episodic game, split into five parts released approximately monthly from July to December 2009. In contrast to Telltale's previous episodic adventure games, each chapter forms part of an ongoing narrative as opposed to individual stories. The game was announced in June 2009 alongside LucasArts' enhanced remake of the 1990 title The Secret of Monkey Island; LucasArts oversaw production of the game, assisting in areas such as art direction.















