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CGTuts+ Texturing A Ground Fracture In 3D Studio Max
Posted By :
pariman
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Date :
10 Oct 2011 06:23:00
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Comments :
0
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CGTuts+ Texturing A Ground Fracture In 3D Studio Max | 516.8 MB
Author: Kevin Rakes | Released: Oct 7th 2011 | Software: 3D Studio Max, Rayfire
Difficulty: Intermediate | Completion Time: 1-2 hours (est.)
In this tutorial we will look at integrating a nice ground fracture into a live action shot. The entire process will cover how to project an image sequence from a selected camera onto geometry through a camera map per pixel material. We will also look at a way to ‘stick’ this material to our geometry with the help of ‘Render to Texture’. Towards the end I will briefly cover fracturing inside of Rayfire and how we can set up some Multi/Sub-object materials to create a nice varied texture.
No MIRRORs below!
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