ABUSE FORM
Gino van den Bergen, "Collision Detection in Interactive 3D Environments"(Repost)
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lenami
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Date :
22 Jan 2012 19:49:27
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Gino van den Bergen, "Collision Detection in Interactive 3D Environments"
Publisher: Morgan Kaufmann | ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11,8 mb
Publisher: Morgan Kaufmann | ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11,8 mb
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
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