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Quests: Design, Theory, and History in Games and Narratives

Posted By : olzhuk | Date : 27 Dec 2010 12:17:53 | Comments : 0 |
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Jeff Howard, "Quests: Design, Theory, and History in Games and Narratives"
A K Peters Ltd | February 26, 2008 | ISBN: 1568813473 | 248 pages | PDF | 32,7 Mb

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.


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