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Transport Tycoon Deluxe (Windows)

Posted By : klol101 | Date : 08 Oct 2007 18:00:00 | Comments : 1 |
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Transport Tycoon Deluxe (Windows)
Win Game | 13.1mb | RS.COM

You're a transportation manager in this game. You choose your starting landscape (Europe, toy land, South America, desert) and your skill level. In this game you can build different transportation lines, like transporting coal to a coal power plant, or oil from the oil wells to the oil refinery. There exist ships, trains, buses & trucks, helicopters and trains. The game has an isometric graphics engine and a jazz-style soundtrack.

The Deluxe version contains new features that were not present in the original Transport Tycoon: the time scale of the game became larger, including futuristic vehicles such as monorails; and the editor is much more advanced, allowing you to create entire maps with terrain and cities positioned the way you like. Also, there are some new scenery themes, such as snowy and desert areas.

ALL WINDOWS





Description
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file 'COPYING' included with every release and source download of the game.

Features
OpenTTD is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include for example:

bigger maps (up to 64 times in size)
an AI that is actually worthy of its name
stable multiplayer mode for up to 8 players on LAN or Internet
dedicated server mode and an ingame console for administration
new pathfinding algorithms that makes vehicles go where you want them to (usually)
autorail build tool, improved terraforming
crossing tunnels
canals, shiplifts
larger, non-uniform stations and the ability to join them together (of same width or length)
real checkpoints instead of dummy one-tile stations
mammoth and multiheaded trains
clone, autoreplace and autoupdate vehicles
possibility to build on slopes and coasts
goto depot orders, check orders and view order destinations
order sharing and copying
longer and higher bridges including 2 new ones
reworked airport system with 2 more airports (international and metropolitan)
presignals, semaphores
preliminary support for TTDPatch newgrf features
build many trees on one tile
bribe the town authority
lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki.
save games with zlib compression for smaller sizes which does not interrupt gameplay
big support for internationalization. OpenTTD is already translated into more than 24 languages
dynamically created town-names in 18 languages
Lots of effort has been put into giving OpenTTD a better usability. These include:

convert rail tool (to rail, monorail, and maglev)
build stations with drag&drop
support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel can be used to scroll in menus and to zoom in/out.
autoscroll (to left/right) when the mouse is near the edge of the screen
build in paused mode
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
patch options configuration window, change settings from within the game
"debtmax" faster loan management with CTRL key
Graphical/interface features:

screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the gamefield at the same time
window mode with double zoom (CTRL+D to toggle) (MS Windows only)
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking


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Posted By: gotchagr Date: 09 Oct 2007 23:05:01
Cool! Thanks!
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