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CG Academy 3dsMAX Workflow DVD 1
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sergi1
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Date :
18 Apr 2008 00:39:00
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CG Academy 3dsMAX Workflow DVD 1
DVD | English | 01:39:18 | TSCC 1280x1024 | PCM 22050Hz mono 352Kbps | 2.15 GB
DVD | English | 01:39:18 | TSCC 1280x1024 | PCM 22050Hz mono 352Kbps | 2.15 GB
Year of release: 2007
The Developer: CG Academy
The Platform: Windows All
Language: English
The Description:
The lesson is directed on the people having small representation about 3дмаксе and principles of work 3d of appendices as a whole. Approaches for the people passing on 3dsMAX from others graphic platforms.
The chapter with 1 on 6 in the first part of a disk consider elements of the interface and base functions of the program.
The chapter with 7 on 13 in the second part of a disk tell about base principles of poly-modelling, animation, particles, structures and illumination and as, how to create and visualize a final stage by comparison of various ways.
All lessons in English.
Duration: 4 hours of 43 minutes
The Format of a file: ISO
Video: TSCC 1280x1024 25.00fps [Stream 00]
Audio: PCM 22050Hz mono 352Kbps [Stream 01]
The User Interface
Chapter 01: The Viewports
An introduction to 3dsmax’s basic Viewport layout, how to navigate around it and how to customize it to your preference.
Chapter 02: The Transform Gizmos
How to use the Transform Gizmo to transform, rotate and scale an object.
Chapter 03: The Command Panel
An introduction to The Command Panel and its various sub-panels.
Chapter 04: The Toolbar
A quick run-through of the various main Toolbar icons and the functionality they access.
Chapter 05: The Menus
A brief introduction to the menu system options.
Chapter 06: Final Elements
To complete the user interface section we look at the other main UI windows, such as the Material Editor, Particle View, the timeline and so on.
Basic Workflow Tutorial
Chapter 09: Modelling
An introduction to basic poly-modelling workflow
Chapter 10: Rigging & Animation
We continue the tutorial by applying some basic rigging to our models and then we apply some basic animation to create an animation effect. Of a swinging fireball.
Chapter 11: Particles
We enhance our scene next with a Particle Flow system to add flames and sparks to our fireball.
Chapter 12: Lighting & Texturing
Next we texture our scene to make the plinth appear like rock, a rock Mayan relief on the floor and of course a fiery effect to our fireball. Then we light it to match.
Chapter 13: Completed Renders
After rendering our scene we compare the different rendering qualities we get from a basic render, and one that uses bounce-light.
CG Academy 3dsMAX Workflow DVD 1
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